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Dark Armata
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Posted - 2014.08.03 15:03:00 -
[1] - Quote
Beaten to the punch, will modify my thread to keep it all in the same place.
This was mentioned at fanfest as a feature to encourage fights.
Want to go on record that I am 100% against this change. even if the range limit is shortened.
For PvP-based entities; Ragerolling will take longer per hole. Going baseballs deep with your own caps could be utterly useless due to where you spawn in relation to the fight. Subcap fleets wouldn't be immune either, jumping into an already set up enemy fleet could see your own fleet scattered. Catching someone on the other side of a wormhole would be harder. Scout ships (already slippery little devils) would have their levels of slipperiness increased dramatically).
For PvE-based entities; Implications here are obvious. But rolling wormholes would crazy dangerous (not that it already isn't)
Would this change see more fights in the immediate future? Probably as wormholes are rolled as smaller groups vacate wormholes.
This change benefits the biggest corps/alliances the most. And even then only in the short term.
The basic wormhole mechanics are great. In fact. it is why wormholers are still here.
Wormhole content is not dead, extreme measures are not required. W-Space IS Best Space |

Dark Armata
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Posted - 2014.08.03 15:12:00 -
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For all those that asked CCP to interfere with W-Space. Words can not express the hatred.
I honestly thought this was one of "those" ideas when it was brought up here.
You know the ones you instantly file under - haha nice troll ... try again. W-Space IS Best Space |

Dark Armata
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Posted - 2014.08.04 00:04:00 -
[3] - Quote
CCP Fozzie wrote:Good afternoon everyone.
We are indeed working on some changes to how ships spawn when they jump through wormholes. This is one part of a series of wormhole iterations we are working on and that we will be publishing a dev blog on soon. We will be looking for player feedback at that time. The version of the code that is on SISI is absolutely not the final version, and is not running final numbers (the ranges we are working with internally are quite a bit closer than what is on this build of SISI).
We'll be posting a dev blog with the whole collection of proposed changes next week and we will be very interested in taking your feedback then. In the meantime I advise you all to not panic. Nobody is out to get you.
Hope you all have a great weekend.
Going to be 100% honest here.
The part in italics scares the absolute living **** out of me.
Experience has shown that once developer time and effort (read:money) has been spent on something it is the exception rather than the rule that it won't make it into the game.
Proposed changes that have already made it to the test server, but don't worry we will want your feedback next week.
If this change is any indication to the collection of proposed changes, well all I can say is GG if your goal is making wormholes the new null. Where only the biggest groups can prosper.
Glad I haven't brought my tickets to Eve Down Under yet.
Signature block has been modified. W-Space WAS Best Space |

Dark Armata
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Posted - 2014.08.04 01:10:00 -
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Winthorp wrote:ExookiZ wrote:Sith1s Spectre wrote:I actually like the change.
No more risk adverse people easily rolling holes I would rather have them rolling holes than possing up and logging off. This change wont promote pvp, people will just stop rolling whs even more, and itll make it harder to successfully gank people. Well no what they do now is they warp a dread and Orca and roll it in your face while you sit their twiddling your thumbs unable to do **** all about it unless you got a bubble up in which case they always see the bubble and log off anyway.
Plenty you can do.
Cross jump leaving tackle on your side. Safe log own dread on wormhole log on when they enter warp and cross jump with that. Mass games.
The point about rage rolling isn't that it will be more dangerous because as you say you should have your full fleet with you. But will make it take longer and more tedious.
W-Space WAS Best Space |

Dark Armata
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Posted - 2014.08.04 14:10:00 -
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Andrew Jester wrote:Phoenix Jones wrote:Stop derailing the thread. Ty Do you realise where you are? Complaining about the entire issue is pretty pointless because, as was shown with API, regardless of how much WHs want/don't want a feature, CCP will do what they want.
Come on.
The chance of this thread staying on topic after Jester appears is about the same as this change not making it to the live server.
Would be very happy to be proved wrong on this one. W-Space WAS Best Space |

Dark Armata
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Posted - 2014.08.06 07:09:00 -
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Winthorp wrote:Rek Seven wrote:.... Wait a minute... If what i'm hearing about polarization timers is true, you can forget everything i've said in support of the proposal. Seriously, these two things combined will be some jita riots, call for the firing of a developer, threaten the cancel my account level of bullshit! Look I have to agree, I support the mass/distance change but combined with the removal or polorization I have to wonder what will be next and with CCP's track record I am going to get on the concerned bandwagon I think we need to see a devblog pretty damn soon.
Welcome to the bandwagon. We have snacks up the back. Bad, unpopular snacks that no-one really wants. But don't worry we will take your feedback on the snacks next week. W-Space WAS Best Space*
*Until CCP decided W-Space should be the next null.
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